Wii Play Review
Nintendo's Wii Play is a combo pack of nine mini-games and an extra Wii remote. The games are immediately fun, brilliantly designed, and extremely addictive. Here's a quick roundup.
1. Shooting Range: Heavily influenced by Duck Hunt from the original NES. Items appear on the screen — balloons, clay pigeons, soda cans — and the two players compete to hit the most items. The highlight is when aliens come to abduct your Miis and you have to take down the UFOs.
2. Pose Mii: You rotate the controller to fit your Miis into various positions. The wonderfully bizarre thing about this one are the images that appear as backgrounds. A close-up photo of two birds, for example. Why not?
3. Table Tennis: Awesome! There's not much to say about this. It's ping-pong, and it's great. Each Wii remote makes a sound on impact, which is a subtle but effective addition to the experience.
4. Laser Hockey: Air hockey with a glowing effects. Anybody could spend ridiculous amounts of time playing this, and the graphics are great.
5. Fishing: This one takes a bit more patience than the others. You wait for a fish to bite and pull it out, much like in Zelda. Not as frantic, but maybe a good break.
6. Billiards: Most excellent execution of a simple nine ball game. You hold down the B button, pull back on the remote, and then punch it forward, just as you would do in real life. For some, this might be enough in itself.
7. Find Mii: A "Where's Waldo" thing which incorporates custom Miis. Has something of a Brain Age feel to it, with the obvious exception that it doesn't involve any sort of a math.
8. Charge: The oddball of the bunch. You steer a cow through a racetrack, running over scarecrows and jumping fences. You tilt the remote at various angles to steer and accelerate, and move the remote straight up to jump.
9. Tanks: We played this for hours. A brilliantly simple but incredibly addictive game where you drive toy tanks around and try to take out opponents with cartoony ricocheting bullets. It's an interesting mix of cooperation and competition. You want to get the highest individual score, but part of that involves helping your buddy. Just perfect.
The clever thing about a number of these games is that they incorporate custom Miis into play. The on-screen text suggests that the goal is to teach you how to use the Wiimote. That may be true, but it's beside the point because the games are ridiculously fun. A true rebirth of the "I even don't want to know what time it is" gameplay that made so many lifetime Nintendo fans out of ordinary citizens.

Wii Play Review
Posted Feb 22, 2007 — 12 comments below
Posted Feb 22, 2007 — 12 comments below
Stephan Cleaves — Feb 22, 07 3633
Stephan Cleaves — Feb 22, 07 3634
julian — Feb 22, 07 3635
Gareth — Feb 22, 07 3637
The best game hands down is tanks. That game is so much fun, and gets quite challenging in the higher levels. You could (and I have) literally play it for hours without noticing the time go by.
I'm surprised you liked the ping pong game so much. I hate it, just when you finally get used to controlling it the ends change and all the controls reverse. Yuck!
Marco Masser — Feb 22, 07 3639
Joachim Bengtsson — Feb 23, 07 3645
I wish they would have done more with laser hockey; that one is very fun but would have been even more fun if the ball wasn't so slow at the beginning of rounds.
Blain — Feb 23, 07 3646
atma — Feb 25, 07 3654
Now I don't know what to choose, everyone was waiting for PS3, but it seems that Wii has cought most peoples attention on the internet.
Nikki — Mar 19, 07 3741
Enjoy the Wii Play! Nikki
Jory — Mar 20, 07 3744
Jory — Mar 20, 07 3745
Laffern — Sep 06, 07 4585
Why don't the game developers get that there is alot of people out there who would like to buy cd's packed with simple games ? (well, D3 gets it sort of, I guess...)