World of Warcraft is a lot of fun, and it certainly deserves an Apple Design award - but I stopped playing after the first 8 hours or so. There's only so much fun I can get out of whacking away at enemies in the first person (cast ranged spell-or-weapon, switch to appropriate hand-to-hand weapon, press the same three keys repeatedly until foe falls down or discretion requires that I run away. If succesful, loot bodies. Rinse and repeat.)
Unlike a true first-person shooter like Halo or a squad-level tactical simulation like the never-to-be forgotten Myth series, I never felt a real identification with my online character.
Instead, I felt that I was working on an assembly line - run my puppet through the right moves often enough, and I'll get to do the Same Damn Thing to Yet Another Monster.
I guess I need more of a plot line and/or wider tactical control to get a buzz these days.
by Will Parker — Jun 24
Unlike a true first-person shooter like Halo or a squad-level tactical simulation like the never-to-be forgotten Myth series, I never felt a real identification with my online character.
Instead, I felt that I was working on an assembly line - run my puppet through the right moves often enough, and I'll get to do the Same Damn Thing to Yet Another Monster.
I guess I need more of a plot line and/or wider tactical control to get a buzz these days.